[版本发布] Minecraft 基岩版 Beta & Preview 1.21.60.24 发布

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|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.60 仍未发布,Beta & Preview 1.21.60.24 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址



Minecraft Beta & Preview - 1.21.60.24
Minecraft 基岩版 Beta & Preview 1.21.60.24


Information on Minecraft Preview and Beta:
关于 Minecraft 预览版和测试版的信息:

  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用,更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • 测试版可在 Android(Google Play)上使用,要加入或退出测试版,请查看 aka.ms/JoinMCBeta 获取详细说明


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It's time for a new Preview and Beta! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com! Here's what's new this week:
是时候发布新的预览版和测试版了!一如既往,我们期待您对这些新特性的反馈,您可以在 feedback.minecraft.net 提交反馈,任何错误报告请访问 bugs.mojang.com!以下是本周的新内容:

NEW FEATURES AND BUG FIXES
新的特性和漏洞修复

ACHIEVEMENTS
成就

  • The Monster Hunter achievement can now be unlocked by destroying a Creaking Heart while it has a spawned Creaking
  • 击杀怪物猎人成就现在可以通过摧毁一个正在生成的嘎吱核心来解锁


BLOCKS
方块

  • Tall Grass that is placed when using Bone Meal on Moss Blocks or Pale Moss Blocks no longer render only their bottom half (MCPE-188789)
  • 使用骨粉在苔藓块或淡苔藓块上放置的高草不再只渲染其下半部分 (MCPE-188789)


GAMEPLAY
玩法

  • The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction
  • 船的第二名乘客在向西旋转时将不再出现大镜头抖动


ITEMS
物品

  • Open Bundle textures updated such that there is no longer a missing string pixel (MCPE-188355)
  • 打开束的纹理已更新,不再缺少字符串像素 (MCPE-188355)
  • Resin Bricks are no longer found in Woodland Mansion chests (MCPE-188234)
  • 树屋箱子中不再找到树脂砖 (MCPE-188234)
  • The XP rewarded for smelting Resin Clumps into Resin Bricks has been reduced from 0.3 to 0.1
  • 将树脂块熔炼成树脂砖的经验值从 0.3 降低到 0.1


MOBS
生物

  • Creakings spawned from Creaking Hearts now always persist upon reloading the world (MCPE-188352)
  • 从嘎吱核心生成的嘎吱怪现在在重新加载世界时始终保持存在 (MCPE-188352)
  • Creaking's eyes now properly flicker when the Creaking Heart which spawned it is destroyed
  • 嘎吱怪的眼睛现在在生成它的嘎吱核心被摧毁时会闪烁


REALMS
领域

  • The friends tab on the Play screen now shows the correct list of joinable worlds and Realms
  • 游戏界面的好友选项卡现在显示正确的可加入世界和领域列表
  • Player permissions no longer revert to the previous state after leaving the Manage Realm tab
  • 玩家权限在离开管理领域选项卡后不再恢复到之前的状态
  • Fixed issue where game mode appears as Unknown on the Realms Tab even if the Realm has a world with a valid game mode
  • 修复了即使领域有有效游戏模式的世界,游戏模式在领域选项卡上仍显示为未知的问题


STABILITY AND PERFORMANCE
性能与稳定性

  • Players on Switch should remain signed into their Microsoft Account after putting Minecraft app to sleep and resuming it
  • Switch 上的玩家在将 Minecraft 应用程序置于睡眠状态并恢复后应保持登录其 Microsoft 帐户


STRUCTURES
结构

  • Some Savanna Villages no longer have a hole where a Dirt Path block should be
  • 一些草原村庄不再有泥土路径方块应该存在的洞


USER INTERFACE
用户界面

  • [PlayStation®5] 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch
  • [PlayStation®5] '启用屏幕阅读器' 可访问性设置现在用于在首次启动时初始化文本转语音
  • Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying
  • 修复了在玩家即将死亡时暂停游戏可能导致游戏软锁定的错误
  • Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work"
  • 将启用/禁用玩家睡眠跳过夜晚的措辞从“床可以工作”更改为“通过睡眠跳过夜晚”
  • Added additional debug info regarding Realms features in the general settings screen
  • 在常规设置屏幕中添加了有关领域功能的额外调试信息
  • Updated the text on the new bed screen when sleeping to skip the night is disabled
  • 在新床界面中,当睡眠跳过夜晚被禁用时更新了文本


VANILLA PARITY
原版趋同

BLOCKS
方块

  • Sniffer Egg block now only provides center support on top and bottom faces (MCPE-169520)
  • 嗅探兽蛋方块现在仅在顶部和底部面提供中心支撑 (MCPE-169520)
  • Shears can now be used on Cave Vines, Kelp, Twisting Vines, and Weeping Vines while sneaking (MCPE-188474)
  • 在潜行时,剪刀现在可以用于洞穴藤、海带、扭曲藤和哭泣藤 (MCPE-188474)
  • Using Shears on Cave Vines, Kelp, Twisting Vines, and Weeping Vines now plays the arm swing animation (MCPE-188473)
  • 在洞穴藤、海带、扭曲藤和哭泣藤上使用剪刀现在会播放手臂挥动动画 (MCPE-188473)
  • Water and Lava no longer remain in the world when placing a Water or Lava Bucket against a Cave Vine with Glow Berries
  • 在带有发光浆果的洞穴藤上放置水桶或岩浆桶时,水和岩浆不再留在世界中
  • Collecting Glow Berries when holding Shears no longer picks the Berries and shears at the same time (MCPE-188476)
  • 在持有剪刀时收集发光浆果不再同时采摘浆果和剪刀 (MCPE-188476)
  • Sniffer Egg block no longer provides side support to any block
  • 嗅探兽蛋方块不再为任何方块提供侧面支撑


WORLD GENERATION
世界生成

  • Creaking Hearts now generate more often in naturally generated Pale Oaks (MCPE-187337)
  • 嘎吱核心现在在自然生成的苍白橡树中生成得更频繁 (MCPE-187337)
  • Canyons now generate more often
  • 峡谷现在生成得更频繁
  • Canyons can once again reach the surface (MCPE-121708)
  • 峡谷现在可以再次到达地表 (MCPE-121708)
  • Canyons can once again generate on the ocean floor
  • 峡谷现在可以再次在海底生成
  • Canyons now completely carve through Copper Ore veins and most other underground blocks (MCPE-181410)
  • 峡谷现在完全穿透铜矿脉和大多数其他地下方块 (MCPE-181410)
  • Canyons now properly interact with aquifers, filling with water instead of generating as disconnected segments
  • 峡谷现在与含水层正确交互,填充水而不是生成不连续的段落


TECHNICAL UPDATES
技术性更新

BLOCKS
方块

  • Fixed issue where legacy data driven block didn't apply the render layer from the material instances component
  • 修复了遗留数据驱动方块未应用材质实例组件的渲染层的问题
  • Fix spurious content log error: 'trying to override the Geometry component with blocks.json settings for a custom block'
  • 修复了虚假的内容日志错误:“尝试使用 blocks.json 设置覆盖自定义块的几何组件”
  • Door blocks use state minecraft:cardinal_direction instead of minecraft:direction . Uses string values ("north, south, east, west")
  • 门方块使用状态 minecraft:cardinal_direction 而不是 minecraft:direction,使用字符串值(“north, south, east, west”)


COMPONENTS
组件

  • Moved the minecraft:liquid_detection component out of the Upcoming Creator Features experiment for format_versions 1.21.60 and above
  • minecraft:liquid_detection 组件移出即将推出的创作者功能实验,适用于格式版本 1.21.60 及以上


COLLISIONS
碰撞

  • Entities with no collision box but with the minecraft:custom_hit_test component are no longer sometimes unable to be interacted with
  • 没有碰撞箱但带有 minecraft:custom_hit_test 组件的实体不再有时无法与之交互


COMPONENTS
组件

  • Expand the minecraft:breedable component to allow inheriting properties to child entities
  • 扩展 minecraft:breedable 组件,以允许将属性继承给子实体
    • Adds the new "property_inheritance" field which takes property name keyed objects
    • 添加新的“property_inheritance”字段,该字段接受属性名称键对象
    • The objects in property_inheritance can contain a "mutation_chance" which give the chance it should not inherit from either parent
    • property_inheritance 中的对象可以包含“mutation_chance”,该值给出不从任何父级继承的机会
    • They can also contain the "mutation_values" array of values to select from if mutating and the component has random mutation set
    • 它们还可以包含“mutation_values”值数组,如果发生突变且组件设置了随机突变,则可以从中选择



EDITOR
编辑器

  • Centers block thumbnail images in hotbar, block picker and lists
  • 在热键栏、方块选择器和列表中居中方块缩略图
  • Adds data-driven rendering to editor block images
  • 为编辑器方块图像添加数据驱动渲染
    • Adds block name aliasing for signs
    • 为标志添加方块名称别名
    • Adds support for namespace block names for block:// protocol
    • block:// 协议添加对命名空间方块名称的支持
  • Player model is now fully hidden while in tool mode
  • 在工具模式下,玩家模型现在完全隐藏


FOG


  • Fixed issue where "inherit_from_prior_fog" field in biomes_client.json was ignored on first content on resource pack stack (MCPE-187805)
  • 修复了在资源包堆栈的第一个内容上忽略 biomes_client.json 中“inherit_from_prior_fog”字段的问题 (MCPE-187805)


GAMEPLAY
玩法

  • Fixed a bug where opening a chest while the clone command is spamming could crash the server
  • 修复了在克隆命令频繁发送时打开箱子可能导致服务器崩溃的错误


GRAPHICAL
图像

  • Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such
  • 资源包中的单通道纹理现在被解释为灰度,而不是红色,此更改不适用于单通道 UI 纹理,这些纹理已经被解释为灰度


GRAPHICS
图形

  • client_biome JSON files now support a "surface_opacity" field in the "minecraft:water_appearance" component
  • client_biome JSON 文件现在支持“minecraft:water_appearance”组件中的“surface_opacity”字段
    • This change also restores swampland and warm_ocean surface opacity to what they were until recently when the client_biome JSON files were introduced
    • 此更改还将沼泽地和温暖海洋的表面不透明度恢复到最近引入 client_biome JSON 文件之前的状态



ITEMS
物品

  • Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items
  • 修复了非主机客户端加入多人游戏时缺少重复物品包图标的问题
  • The following legacy item (pre 1.16.100) components are now synced to the client:
  • 以下遗留物品(1.16.100 之前)组件现在已同步到客户端:
    • minecraft:camera
    • minecraft:seed
    • minecraft:max_damage
    • minecraft:hand_equipped
    • minecraft:stacked_by_data
    • minecraft:foil
    • minecraft:block
    • minecraft:use_duration
    • minecraft:max_stack_size



SCRIPTING
脚本

  • Fixed Entity.getComponent and Entity.getComponents from crashing when called within EntityDieAfterEvent callback.
  • 修复了在 EntityDieAfterEvent 回调中调用 Entity.getComponentEntity.getComponents 时崩溃的问题

EXPERIMENTAL TECHNICAL FEATURES
实验性技术特性

SCRIPTING
脚本

  • system.scriptEvent updated to return a new error for exceeding the message size
  • system.scriptEvent 更新以返回超出消息大小的新错误
  • Structure
  • 结构
    • Added waterlogged: boolean parameter to setBlockPermutation . This can be used to set whether the specified block within a structure is waterlogged.
    • setBlockPermutation 添加 waterlogged: boolean 参数,可以用来设置结构中指定方块是否被水淹没
  • Removed ScriptBlockType.canBeWaterlogged from Beta - instead, ScriptBlock.canContainLiquid or ScriptBlockPermutation.canContainLiquid can be used to check if a block can be waterlogged.
  • 从 Beta 中移除了 ScriptBlockType.canBeWaterlogged - 而是可以使用 ScriptBlock.canContainLiquidScriptBlockPermutation.canContainLiquid 来检查方块是否可以被水淹没


CAMERA
相机

  • Aim assist will no longer get automatically enabled when switched to vanilla third-person-behind camera by default (MCPE-188005)
  • 当默认切换到原版第三人称相机时,分离控制将不再自动启用 (MCPE-188005)


【MeowcoQAQ 译自feedback.minecraft.net 2024 年 12 月 13 日发布的 Minecraft Beta & Preview - 1.21.60.24
【本文排版借助了:SPXXKLP 用户脚本 v3.2.4】

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