|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.21.70 仍未发布,Beta & Preview 1.21.70.23 为其第 3 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.21.70.23
Minecraft 基岩版 Beta & Preview 1.21.70.23
Information on Minecraft Preview and Beta:
关于 Minecraft Preview 和 Beta 的信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版本可在 Android(Google Play)上使用。要加入或退出 Beta,请参阅 aka.ms/JoinMCBeta 获取详细说明
It's time for another Preview and Beta! On this extra wool-some Wednesday, we are introducing new, biome-based spawn rules for differently colored sheep, updated trades for wandering traders and cartographers - and more! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net .
又到了预览和测试版的时间了!在这个特别有趣的星期三,我们将推出新的、基于生物群落的不同颜色羊的生成规则,更新流浪商人和制图师的交易——还有更多!要查看完整的好东西列表,请浏览下面的更新日志。和往常一样,我们渴望得到您对这些新功能的反馈 feedback.minecraft.net。
Enjoy!
享受吧!
EXPERIMENTAL FEATURES
实验性特征
- Fixed Leaf Litter being able to be bonemealed (MCPE-190253)
- 修复了落叶层能够被骨粉化的问题 (MCPE-190253)
- Fixed Cactus Flower growth so they only grow if a Cactus Block itself would survive to avoid breaking Cactus Farms
- 修复了仙人掌花的生长问题,使它们只有当仙人掌块本身能够存活时才会生长,以避免破坏仙人掌农场
- Aim Assist no longer requires the "Aim Assist" experimental toggle
- 瞄准辅助不再需要“瞄准辅助”实验性切换
CARTOGRAPHER AND WANDERING TRADER REBALANCE
制图师和流浪商人重新平衡
- Integrated the Village Trade Rebalance experiment changes to the Cartographer and Wandering Trader
- 将村庄贸易再平衡实验的变化整合到制图师和流浪商人身上
CARTOGRAPHER TRADES
制图师交易
- Cartographers now sell 7 new maps which each point to a different village or other structures in a different biome
- 制图师现在会售卖 7 张新地图,每张地图指向不同生物群系中的不同村庄或其他建筑物
- These maps can help players who want to quickly find a specific location.
- 这些地图可以帮助想要快速找到特定位置的玩家
- Cartographers from different village types will sell a different range of maps and colored banners
- 不同类型的村庄的制图师会出售不同种类的地图和彩色横幅
WANDERING TRADER TRADES
流浪商人交易
- The Wandering Trader now has better prices, more trades and sells larger amounts of many items
- 流浪商人现在有更好的价格,更多的交易和销售大量物品
- They will also now buy basic supplies from players, so it's possible to get some emeralds by helping them prepare for their next journey even if you don't feel like buying anything
- 他们现在还会从玩家那里购买基本物资,所以即使你不想买任何东西,也可以通过帮助他们为下一次旅程做准备来获得一些绿宝石
- The Wandering Trader will offer to buy two items from this list:
- 流浪商人会从以下列表中购买两件物品:
- Water Bottle
- 水瓶
- Water Bucket
- 水桶
- Milk Bucket
- 牛奶桶
- Fermented Spider Eye
- 发酵蜘蛛眼
- Baked Potato
- 熟马铃薯
- Hay Bale
- 干草捆
- Wandering Traders now have a chance of selling these items (in addition to their previous trades):
- 流浪商人现在有机会出售这些物品(除了之前的交易外):
- Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
- 原木(金合欢木、桦木、深色橡木、丛林木、橡木、云杉木、浅橡木或樱桃木)
- Enchanted Iron Pickaxe
- 附魔铁镐
- Potion of Invisibility
- 隐身药水
SHEEP WOOL COLOR IN WARM AND COLD BIOMES
温暖和寒冷生物群系中的羊毛颜色
- Sheep have updated rules for which color of wool they have based on which biome they spawn in:
- 羊的羊毛颜色规则已更新,具体取决于它们所产育的生物群系:
- Temperate Biomes: (these colors are unchanged from current behavior)
- 温带生物群落:(这些颜色与当前行为没有变化)
- Common sheep color is white
- 常见的羊颜色是白色
- Uncommon sheep colors are black, gray, light gray and brown
- 不常见的羊颜色有黑色、灰色、浅灰色和棕色
- There is a rare chance for a pink Sheep to spawn
- 粉红羊偶尔会出现
- Cold biomes:
- 寒冷生物群系:
- Common Sheep color is black
- 常见的羊颜色是黑色
- Uncommon Sheep colors are light gray, light blue, blue and cyan
- 不常见的绵羊颜色是浅灰色、浅蓝色、蓝色和青色
- There is a rare chance for a pink Sheep to spawn
- 粉红羊偶尔会出现
- Warm Biomes:
- 温暖生物群系:
- Common Sheep color is brown
- 普通羊的颜色是棕色
- Uncommon Sheep colors are gray, yellow, orange and red
- 不常见的羊颜色是灰色、黄色、橙色和红色
- There is a rare chance for a pink Sheep to spawn
- 粉红羊偶尔会出现
FEATURES AND BUG FIXES
特性和漏洞修复
VILLAGE CHEST BUNDLES
村庄的宝箱
- Added a 33% chance of finding a Bundle in various Villager chests:
- 新增了33%的概率在各种村民箱子中找到宝箱:
- Cartrographer
- 制图师
- Tannery
- 制革厂
- Weaponsmith
- 武器匠
- Desert House
- 沙漠房屋
- Plains House
- 平原房屋
- Snowy House
- 雪地房屋
- Savanna House
- 热带草原房屋
- Taiga House
- 针叶林房屋
DESERT ANIMAL SPAWNING
沙漠动物生成
- Camels will naturally spawn in the Desert
- 骆驼现在会自然生成在沙漠中
BLOCKS
方块
BUSH
灌木丛
- Bushes can now be snowlogged (MCPE-190294)
- 灌木丛现在可以被雪覆盖(MCPE-190294)
- Bush can now be replaced by other blocks
- 灌木丛现在可以被其他方块替换
- Bush drops itself when broken with Shears or with a tool that is enchanted with Silk Touch, otherwise it drops nothing
- 灌木丛在被剪刀或附有精准采集的工具破坏时会掉落自身,否则不会掉落任何物品
CACTUS FLOWER
仙人掌花
- Cactus Flowers can now be placed on Farmland blocks (MCPE-190391)
- 仙人掌花现在可以放置在耕地上(MCPE-190391)
- Endermenn can no pick up Cactus Flowers
- 末影人现在无法拾取仙人掌花
FIREFLY BUSH
萤火虫灌木丛
- Firefly Bushes can now be snowlogged (MCPE-190294)
- 萤火虫灌木丛现在可以被雪覆盖(MCPE-190294)
- Tweak Firefly Bush world generation:
- 调整萤火虫灌木丛的世界生成:
- Lowered chance of them being attempted to be placed by water
- 降低了它们被尝试放置在水边的概率
- Reduce patch size when placed to be from 2-5
- 将生成时的丛生大小调整为2-5
- The Firefly Bush now has the same bonemealing properties as the Bush block
- 萤火虫灌木丛现在具有与普通灌木丛相同的骨粉催熟特性
LEAF LITTER
落叶堆
- Leaf Litter is now replaceable
- 落叶堆现在可以被替换
- Leaf Litter can only be placed on blocks which provide full surface support
- 落叶堆现在只能放置在提供完整表面支撑的方块上
NETHER FUNGI
下界菌类
SHORT AND TALL DRY GRASS
短干草和长干草
- Short and Tall Dry Grass are now randomly offset, like regular Short and Tall Grass (MCPE-190387)
- 短干草和长干草现在会随机偏移,就像普通的短草和长草一样(MCPE-190387)
GAMEPLAY
玩法
- Players fall momentum is no longer reset after exiting and re-entering the world (MCPE-188490)
- 玩家退出并重新进入世界后,下落动量不再重置(MCPE-188490)
GENERAL
通用
- In Server Authoritative movement, when Player is corrected, the movement will not have easing anymore. This is a better feel, as can be seen with upward, repeating, Pistons
- 在服务器权威运动中,当玩家位置被修正时,移动将不再有缓动效果。这带来了更好的体验,例如在向上重复运动的活塞中可以看到
- Fixed typos in music definitions and sound definitions that were causing the wrong music to play for soulsand valley, desert mutated, and jungle mutated biomes
- 修复了音乐和声音定义中的拼写错误,这些错误导致灵魂沙峡谷、沙漠变异和丛林变异生物群系播放了错误的音乐
FRIENDS DRAWER IMPROVEMENTS
好友抽屉改进
- Players can now also find the Friends Drawer in Create New World, Edit World and your profile, in addition to the Play Screen, Main Menu and Game Menu, in the top right of the screen. We hope this will make it easier to connect and play with your friends! Let us know how you like it, at aka.ms/mcfriendsdrawerfeedback
- 玩家现在除了在游戏界面、主菜单和游戏菜单的屏幕右上角外,还能在创建新世界、编辑世界和个人资料中找到好友抽屉。我们希望这能让您更轻松地与好友联机游玩!欢迎通过aka.ms/mcfriendsdrawerfeedback分享您的使用体验!
MOBS
生物
- Fixed Pufferfish attack and inflate logic (MCPE-149129) (MCPE-69522)
- 修复了河豚的攻击和膨胀逻辑(MCPE-149129)(MCPE-69522)
- Pufferfish no longer only trigger inflate/deflate logic against monsters and players. Now triggers inflate/deflate logic against Axolotls, all non-aquatic mobs, and players
- 河豚现在不仅会对怪物和玩家触发膨胀/收缩逻辑,还会对美西螈、所有非水生生物及玩家触发该逻辑
- Pufferfish no longer only attack players and monsters. Now they attack Axolotls, all non-aquatic mobs, and players that aren't in creative mode
- 河豚现在不仅攻击玩家和怪物,还会攻击美西螈、所有非水生生物以及非创造模式的玩家
- Pufferfish no longer only poison players and monsters. Now they poison Axolotls, all non-aquatic mobs excluding undead monsters, and players that aren't in creative mode
- 河豚现在不仅会使玩家和怪物中毒,还会使美西螈、所有非亡灵类非水生生物以及非创造模式的玩家中毒
PAUSE
暂停
- Fix so data driven particles pause properly when game is paused (MCPE-188461)
- 修复了数据驱动粒子在游戏暂停时无法正确暂停的问题(MCPE-188461)
PLAYER
玩家
- Fixed an issue where other players in multiplayer scenarios would sometimes get stuck in their dying animation after respawning
- 修复了多人游戏中其他玩家重生后有时会卡在死亡动画中的问题
- Player characters no longer rotate sideways when moving forward
- 玩家角色前进时不再会侧向旋转
SOUND
声音
USER INTERFACE
用户界面
- Hand bobbing no longer occurs while the game is paused (MCPE-188457)
- 游戏暂停时不再显示手部摆动动画(MCPE-188457)
- Minecraft logo misaligned on progress screen
- 修复了进度界面中Minecraft徽标错位的问题
- Touch controls: Fixed a bug where a player could stay moving diagonally after opening a menu (MCPE-190308)
- 触控:修复了打开菜单后玩家可能持续斜向移动的问题(MCPE-190308)
- Keep Inventory is back to being a cheat on all difficulties
- 保留物品栏恢复为所有难度下的作弊选项
TECHNICAL UPDATES
技术性更新
COMPONENTS
组件
- Added validation for asset references in components
- 新增组件中资源引用的验证功能
- Content errors will log missing references for the following fields:
- 内容错误将记录以下字段的缺失引用:
- item references
- 物品引用
- block reference in item component in "minecraft:block_placer"
- “minecraft:block_placer”物品组件中的方块引用
- loot table reference in block component "minecraft:loot"
- “minecraft:loot”方块组件中的战利品表引用
- The "entity_sensor" component's "find_players_only" field now functions correctly, properly restricting searches to Players only and affecting all subsensors
- “entity_sensor”组件的“find_players_only”字段现可正确生效,将搜索范围限定为玩家并影响所有子传感器
DEDICATED SERVER
专用服务器
- Exposed two new parameters for dedicated server when in server-auth-with-rewind. These will make the server more strict on player positions. Look in server.properties for more information on what these do
- 在服务端回滚验证模式下新增两个专用服务器参数,使服务器对玩家位置判定更严格。详见server.properties文件说明
- server-authoritative-movement-strict default to false and can be set to true. Will affect Player position acceptance
- server-authoritative-movement-strict默认关闭(false),可设为true。影响玩家位置接收判定
- server-authoritative-dismount-strict default to false and can be set to true. Will affect Player position when dismounting
- server-authoritative-dismount-strict默认关闭(false),可设为true。影响玩家下坐骑时的位置判定
EDITOR
编辑器
- Added IButtonPanePropertyItem API for customizing button layouts
- 新增IButtonPanePropertyItem API,用于自定义按钮布局
- IPropertyPane.addButtonPane and IModalControlPane.addButtonPane API methods to create button pane items
- IPropertyPane.addButtonPane和IModalControlPane.addButtonPane API方法,用于创建按钮面板项
- Updated the mouse indicator for various tools to no longer linger after the app is suspended and resumed
- 修复了应用暂停并恢复后,部分工具的鼠标指示器残留的问题
- Updated the maximum allowed line segments in Line Tool to 40 to address a crash
- 将线条工具中允许的最大线段数更新为40,以解决崩溃问题
ENTITY EVENT RESPONSES
实体事件响应
- Added the "stop_movement" entity event response, which stops the entity's movement
- 新增“stop_movement”实体事件响应,用于停止实体的移动
- The "stop_vertical_movement" field specifies whether vertical movement should be stopped
- “stop_vertical_movement”字段用于指定是否停止垂直移动
- The "stop_horizontal_movement" field specifies whether horizontal movement should be stopped
- “stop_horizontal_movement”字段用于指定是否停止水平移动
- This response does not stop navigation or prevent future movement
- 此响应不会停止导航或阻止未来的移动
- If that's the desired outcome, also remove the components responsible for that
- 如果需要实现该效果,还需移除负责该功能的组件
- Added the "set_home_position" entity event response, which sets the entity's home position to its current position
- 新增“set_home_position”实体事件响应,用于将实体的家位置设置为其当前位置
- For this to have any effect, the entity must already have a "minecraft:home" component
- 要使此响应生效,实体必须已具备“minecraft:home”组件
ENTITY EVENTS
实体事件
- Added "first_valid" event type, it will evaluate every filter in order and execute the first valid one
- 新增“first_valid”事件类型,它将按顺序评估每个过滤器并执行第一个有效的过滤器
ENTITY FILTERS
实体过滤器
- The "in_clouds" entity filter now succeeds when an entity's bounding box intersects the cloud layer, rather than only when its bottom is within it
- “in_clouds”实体过滤器现在会在实体的边界框与云层相交时生效,而不仅是在其底部位于云层内时
JIGSAW
JIGSAW
- Fixed gaps from appearing between data-driven jigsaw structure pieces.
- 修复了数据驱动的拼图结构块之间出现间隙的问题
MOBS
生物
- Added aquatic family-type for all aquatic mobs
- 为所有水生生物添加了水生家族类型
- Normal Minecart is no longer considered a mob
- 普通矿车不再被视为生物
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
- Removed unused experimental json field peaks_factor from minecraft:mountain_parameters in the behavior pack biome file
- 从行为包生物群系文件中的“minecraft:mountain_parameters”中移除了未使用的实验性JSON字段“peaks_factor”
API
API
@MINECRAFT/SERVER
@MINECRAFT/SERVER
- Fixed a bug where call methods on Player.inputInfo, Player.inputPermissions, or Player.aimAssist on a player that left and rejoined the world would throw an error.
- 修复了在玩家离开并重新加入世界后,调用 Player.inputInfo、Player.inputPermissions或Player.aimAssist方法时抛出错误的问题
@MINECRAFT/SERVER-NET
@MINECRAFT/SERVER-NET
- Updated the execution privilege of most APIs to allow them to be called in read-only contexts ("before" events)
- 更新了大多数API的执行权限,允许它们在只读上下文(“before”事件)中调用
- Added new error InternalHttpRequestError
- 新增错误类型 InternalHttpRequestError
- An error thrown when a platform-level HTTP error occurs. Information provided in this class may be useful for diagnostics purposes but will differ from platform to platform.
- 当平台级HTTP错误发生时抛出的错误。此类中提供的信息可能对诊断有用,但会因平台而异
- Added new error MalformedHttpRequestError
- 新增错误类型 MalformedHttpRequestError
- An error thrown when a malformed HTTP request is attempted to be sent.
- 当尝试发送格式错误的HTTP请求时抛出的错误
@MINECRAFT/SERVER-UI
@MINECRAFT/SERVER-UI
- Added method divider(): ActionFormData; . It adds a section divider into the form.
- 新增方法 divider(): ActionFormData;,用于在表单中添加分节符
- Added method divider(): ModalFormData; . It adds a section divider into the form.
- 新增方法 divider(): ModalFormData;,用于在表单中添加分节符
@MINECRAFT/DIAGNOSTICS
@MINECRAFT/DIAGNOSTICS
- Fixed crash on dedicated server when submitting error reports to Sentry.
- 修复了在专用服务器上提交错误报告到Sentry时崩溃的问题
BLOCKS
方块
- "minecraft:material_instances" component has a new experimental boolean field "isotropic" for format version 1.21.70 and higher, this field controls rotating the face UVs randomly based on BlockPos
- "minecraft:material_instances" 组件新增实验性布尔字段 "isotropic",适用于格式版本1.21.70及更高版本,该字段控制基于BlockPos随机旋转面的UV
GRAPHICAL
图像
- Fixed the behavior of the Darkness status effect in the Deferred Technical Preview
- 修复了延迟技术预览中的黑暗状态效果的行为
【MeowcoQAQ 译自feedback.minecraft.net 2025 年 2 月 13 日发布的 Minecraft Beta & Preview - 1.21.70.23】
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Converted at 2025-02-13 03:51 +0800
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